ClassStructure
Created by: spiderr, Last modification: Tue 23 of Jan, 2007 (02:16 UTC)
Some detail:
All bitweaver classes follow the same structure. The basic class inheritance looks like:
An instantiated class should typically represent a single object, such as a wiki page or article. Aggregate data functions are currently in the same class. Perhaps a derived BitFeatureGroup class might be designed, but this is uncertain for now.
A few rules of thumb:
Example: imaginary BitFeature derived class, see BitPage for real example
All bitweaver classes follow the same structure. The basic class inheritance looks like:
- class BitFeature - Cool feature such as Wiki or Blog or Article, etc...
- --> class LibertyAttachable - Virtual Base class which adds handling of attached files and resources.
- ----> class LibertyContent - Virtual Base class upon which all "content" oriented classes derive (wiki, article, etc. )
- ------> class BitBase - a few utility functions common to every Bit class, and includes member variable mDb, a shared BitDb database object for all objects derived from BitBase.
An instantiated class should typically represent a single object, such as a wiki page or article. Aggregate data functions are currently in the same class. Perhaps a derived BitFeatureGroup class might be designed, but this is uncertain for now.
A few rules of thumb:
- There should be _NO_ presentation code (no smarty assignments, no html generation, etc) in any class derived from BitBase. Two notable exceptions might be extreme error conditions or convenient $rs->GetMenu() calls
- All derived class should support a core set of methods. In real OO land, there would be several pure virtual functions named: load, store, verify, expunge (delete has a naming conflict with native php function). These functions should always follow these names so derived classes can properly call into base methods
Example: imaginary BitFeature derived class, see BitPage for real example
class BitFeature extends BitBase { // member var that hold corresponding data var mRow; function BitFeature( $iFeatureID = NULL ) { // be sure to call base constructor!!! BitBase::BitBase(); $this->mFeatureID = $iFeatureID; } function load() { if( $this->mFeatureID ) { $this->mRow = {... select data from db where feature_id=$this->mFeatureID ...} } return( count( $this->mErrors ) == 0 ); } // This verifies data integrity. NOTE: pass by reference is crucial, because // some modifications might be necessary (length truncation, etc.); function verify( &$inParams ) { // clean up variables foreach( array_keys($inParams) as $key ) { $inParams[[$key] = trim( $inParams[[$key] ); } if( empty( $inParams[['required_column'] ) ) { $this->mErrors[['required_column'] = SOME_ERROR_MESSAGE; } elseif( strlen( $inParams[['required_column'] ) > FEATURE_LENGTH ) { $inParams[['required_column'] = substring( $inParams[['required_column'], 0, FEATURE_LENGTH ); } {... continue testing hash values various conditions ...} return( count( $this->mErrors ) == 0 ); } // this method stores the data. function store( &$inParams ) { // ALWAYS call our verify first to ensure data is safe to go into db if( $this->verify( $inParams ) ) { $this->mDB->StartTrans(); if( data exists ) { {... update existing rows ...} } else { {... insert new row ...} } $this->mDB->CompleteTrans(); } return( count( $this->mErrors ) == 0 ); } funciton expunge() { {... delete appropriate rows for this feature in all necessary tables ...} return( count( $this->mErrors ) == 0 ); } }
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